About Me
Hi, I'm Marcel.
I'm a software and game developer based in Basel Switzerland, currently working as a Software Engineer at Adnovum.
Alongside my day job, I make games with the people at Optimotter.
I work(ed) with
Java,
Spring,
Angular and
Flutter.
When making games, I love to work in the
Godot engine.
Wanna check out a game I worked on? Have a look at
Domain of Hallucination.
Projects
Domain of Hallucination is a roguelite inspired by games like Vampire Survivors. This was my final project at university. In it, I focused on designing and building a meta-progression system with a big skill tree.
Divinactics is the vertical slice of a chess-like tactical trading card game created in a mentorship program at HSLU. I was responsible for implementing the server and large parts of the client.
With Rest in Somnia, we built a creature collector game inspired by Pokémon Nuzlocke runs. I was part of the design and implementation process of gameplay and worldbuilding.
Loutopia is a creature-collector action game where each creature grants unique abilities to aid you in both combat and exploration. This was my first long-term game project, and it taught me a great deal about using Unity and collaborating within a larger team.
This project was the precursor for my bachelor project. It is a prototype of the combat and map building mechanics of Domain of Hallucination. This version of the game can still be played on itch and shows the growth process of the product.
Cycles of Eclyvion is an experimental project about procedural generation of ascii art maps. While developing the project I learned the Go programming language and a lot about starting over.
A short animation about a scientist landing on the planet Eris for the first time. The animation was created in Cinema 4D.
Archino is a game about a dinosaur, tasked with finding human bones for the human bones’ exhibition. The game features a unique flat art style.
UX design for a project showcase website for our university. The project helped me develop a better understanding of user experience.